parents: Race Archetype, Game Design Pattern


The Multiple Paths Race is a Game Design Pattern where players pursue multiple, often conflicting, goals. It is an evolution of the basic Race Archetype.

Benefits

  • Supports Diversity Playstyle: Allows for different playstyles, leading to Emergent Gameplay.
  • Increases Replayability: Encourages experimentation with different paths to victory.
    • A player might pursue a domination victory in Civilization in one game and a science victory in the next.
  • Creates Memorable Stories: Conflicting goals create tension and memorable player narratives.

Examples

  • Civilization: Offers distinct victory conditions (e.g., Science, Culture, Domination) that function as different race tracks, but only one player wins.
  • Mahjong: Multiple winning hands with different values create different race paths.
  • EFT-like: A prime example of divergent goals, where survival, looting, and fighting create a complex web of competing priorities.