title: Game Design Library


Welcome to the library of patterns, pitfalls, cases, articles, and tools.

Info

I draft ideas in the Garden first. When a note is tested and tidy, it moves here.

Right now the Library is still empty. If you want an early look, please visit the Garden.

Categories

  • Patterns: Proven solutions and approaches
  • Pitfalls: Common mistakes and how to avoid them
  • Cases: Real-world case studies and examples
  • Articles: In-depth articles and analysis
  • Tools: Useful tools and resources