title: Game Design Library
Welcome to the library of patterns, pitfalls, cases, articles, and tools.
Info
I draft ideas in the Garden first. When a note is tested and tidy, it moves here.
Right now the Library is still empty. If you want an early look, please visit the Garden.
Categories
- Patterns: Proven solutions and approaches
- Pitfalls: Common mistakes and how to avoid them
- Cases: Real-world case studies and examples
- Articles: In-depth articles and analysis
- Tools: Useful tools and resources