parents: Game Design

children: Race Archetype, Three Primary PVP Archetypes


  • A Game Archetype is a primal impulse for play, rooted deep in the human mind.
    • This impulse is a timeless, cross-cultural ideal.
  • Game Archetypes can be experienced in almost any form.
    • All archetypes have real-world activities or counterparts.
    • Modern video games are just one medium for these experiences.
  • A Game Archetype is the “why” of an interactive experience; it is its soul.
    • It answers the fundamental question: “What makes this experience fun at its core?”
    • The Game Archetype is not just one layer in a model of gameplay; it is the “prime mover” that governs the whole structure.
  • A game’s design is often a composite of one or more archetypes.
  • By separating archetypes, we can better understand and design for each one’s unique player feelings, and design dimensions, often expressed through Game Design Pattern.
    • The Race Archetype focuses on goals, the path to victory, and the level of player interaction.
    • The Mind Game Archetype centers on private information, public information, and strategies for winning.
  • I believe the concept of an archetype is significant in game design process, as it can bridge design purpose and rules.
    • Design Purpose Archetypes Game Design Patterns Rule Set Rules

Archetypes I’ve Found

Open Questions

  • Are all archetypes on the same level?
  • Can some archetypes be divided into more specific sub-archetypes?
  • What is the boundary between an archetype and a Game Design Pattern?