parents: Game Design Philosophy
children: How does an excellent diner mode behave
Definition
- Diner: Taste the finished dish → use vague analogies to describe the experience → can only reproduce the sensory impression.
- Diner mode: Judge and design by felt experience and analogy, not mechanics.
- Opposite to Chef Mode.
- Relies on Fast Thinking System.
Pros
- The diner is the ultimate judge of the experience.
- A game, as a form of art and entertainment, can only be truly judge by the diners.
- A finished dish, no matter how good the cooking process is, is a failure if the diner thinks it make them feels bad.
- Communication.
- A game team is made up of specialists in areas of art, programming, marketing and audio. In such a complex collaboration, diner language which consists of analogies and descriptions of feelings is the most efficient form of communication.
- Every chef starts as a diner. A chef’s creativity grows from tacit and internalized taste, about what works and what doesn’t.
Cons
- Analogy-based creation can only infer the reasons and can’t control process.
- Little innovation and much reskin.
- There’re too many games with nearly identical design.
- The market is weakening, and players’ attention shifts away.
Why it’s popular?
- Analogy is one of the oldest and effortless ways human learn. It aligns with our natural recognition patterns.
- From this fruit is similar to the one I ate yesterday, to this game feels like Dark Souls.
- Analogies Lower the Dimension of Information, turning complex ideas into simple and familiar references.
- The game industry prefers xx-like pitches, as they stimulate human imagination.
When to use?
- Early exploration
- Team alignment
- Pitching
When NOT to use?
- Relying solely on diner mode without using chef mode, especially in strategic problems.
Best practice
- Combine diner mode and chef mode, see more at Bilingual Mode.
By-products
- Producer Determinism. Regarding game develop process as a black box, and trying to find a proxy agent to resolve all problem.
- Copy First.
Open questions
- Is diner mode an inevitable product of the organizational structure in large game companies?
- How does an excellent diner mode behave